After latching onto a buoyant canopy, the falling spuCraft slows down, turns around, and then starts heading upward again. Before it gets too high, the spuCraft must latch onto a payload, and take it for a ride.
Latching onto the payload, though is tricky. Conditions must be exactly right. This calls for a clever strategy and a means of specifying the platform height with mathematical precision.
Table of Links
- Reference Sheets
- Video: Lift Overview
- Video: Lift Analysis
- Video: Custom Pilot Functions
- Levels of Lift
- Help! I cant get it to work…
Here are reference sheets from the SpuPilot. Click to enlarge.
This short video provides a quick introduction to the Lift challenge.
To beat the Lift challenge, you are going to have to solve a few dynamics problems. This video provides an overview of the SpuPilot interface for Lift.
Some of the equations in the Lift challenge might get a little big. To help, you may use custom pilot functions. The video shows you how to do it.
Can’t figure something out? Here are some posts aimed at getting you on track.
- I just can’t get started. What do I do?
- How do I get the platform to go the right speed?
- Should I use F=ma directly or the Work-Energy Principle?
- My equations are getting too long. It’s hard to fit them in the box.
- When should I switch to the new input script?
- Do I need an automatic switch?
- The payload appears to be in the right place at the right time, but it’s not latching.
- I can get the first payload, but I’m having difficulty getting the second.
- Any advice on passing Wily?
- How do I pass Crony?
- I’m stuck on Smarty. What do I do?
Do you have other help topics you want to see? Ask on Piazza.