Lift World
Prerequisites: Drop (Trainee)
Levels: Rookie, Wily, Crony, Smarty.
After latching onto a buoyant canopy, the falling spuCraft slows down, turns around, and then starts heading upward again. Before it gets too high, the spuCraft must latch onto a payload, and take it for a ride.
Latching onto the payload, though is tricky. Conditions must be exactly right. This calls for a clever strategy and a means of specifying the platform height with mathematical precision.
Table of Links
- Reference Sheets
- Video: Lift Overview
- Video: Lift Analysis
- Video: Custom Pilot Functions
- Levels of Lift
- Help! I cant get it to work…
Reference Sheets
Here are reference sheets from the SpuPilot. Click to enlarge.
Video: Lift Overview
This short video provides a quick introduction to the Lift challenge.
Video: Lift Analysis
To beat the Lift challenge, you are going to have to solve a few dynamics problems. This video provides an overview of the SpuPilot interface for Lift.
Video: Custom Pilot Functions
Some of the equations in the Lift challenge might get a little big. To help, you may use custom pilot functions. The video shows you how to do it.
Help! I can’t get it to work…. (and other related questions)
Can’t figure something out? Here are some posts aimed at getting you on track.
- I just can’t get started. What do I do?
- How do I get the platform to go the right speed?
- Should I use F=ma directly or the Work-Energy Principle?
- My equations are getting too long. It’s hard to fit them in the box.
- When should I switch to the new input script?
- Do I need an automatic switch?
- The payload appears to be in the right place at the right time, but it’s not latching.
- I can get the first payload, but I’m having difficulty getting the second.
- Any advice on passing Wily?
- How do I pass Crony?
- I’m stuck on Smarty. What do I do?
Do you have other help topics you want to see? Ask on Piazza.